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Track 07 / 08 · 2023

Kuda Teens

Product Discovery · Fintech · Concept

A concept case study: a teen debit card taken from riskiest assumptions to a scoped MVP and user stories.

Role
Product Manager · UX Researcher · Market Analyst
Tools
Figma · Canva · Google Forms · Photoshop
Timeline
July 2023
Kuda Teens, title slide

The story

A product discovery case study for a teen feature at Kuda, the Nigerian digital bank: a prepaid debit card that gives teenagers spending independence while keeping parents in control.

I ranked the riskiest assumptions by importance and risk, researched the market, interviewed both parents and teens, prioritised features with MoSCoW and a value-versus-effort map, and wrote the MVP's user stories.

This is a concept study, not a shipped Kuda product.

5 parents + 3 teens interviewed

Liner notes

Step by step

  1. Kuda Teens: Problem statement
    01

    Problem statement

    Teens in Nigeria lacked a safe, controlled way to access and manage money, and parents had no visibility into their spending. Kuda Teens is a prepaid debit card and banking experience for teens aged 11–18 and their parents.

  2. Kuda Teens: Market research
    02

    Market research

    Research segmented by demographics, geography, psychographics and behaviour identified tech-savvy, budget-conscious parents and financially curious teens as the core audience, across urban and rural Nigeria.

  3. Kuda Teens: Assumption mapping
    03

    Assumption mapping

    I scored assumptions by importance and risk to decide what to validate first. The top one, that parents need controls to regulate teen spending, scored 10 on importance and drove early design decisions.

  4. Kuda Teens: Risk vs importance
    04

    Risk vs importance

    Plotting assumptions on a risk-importance matrix surfaced the critical unknowns. High-risk, high-importance items such as merchant acceptance and parental controls were validated first.

  5. Kuda Teens: User research: parents
    05

    User research: parents

    I interviewed 5 parents and 3 teens with a structured survey. Parents prioritised transparency and control; teens wanted independence and customisable card designs.

  6. Kuda Teens: User research: teens
    06

    User research: teens

    Teens wanted financial independence, personalised card aesthetics and the ability to buy digital goods, which mapped to virtual card customisation and gift card support.

  7. Kuda Teens: Key findings
    07

    Key findings

    Two distinct needs: parents wanted oversight and financial literacy tools; teens wanted autonomy, personalisation and easy access to money for everyday purchases, gift cards and gaming.

  8. Kuda Teens: Feature prioritisation
    08

    Feature prioritisation

    MoSCoW plus T-shirt sizing across four pillars (Security & Privacy, Digital Experience, Card Design, Parent Controls) kept the MVP achievable without losing core value.

  9. Kuda Teens: MVP definition
    09

    MVP definition

    A value vs effort map defined the MVP. Quick wins like data privacy, login and virtual card activation came first; social features and interactive budgeting tools were scoped for later releases.

  10. Kuda Teens: User stories
    10

    User stories

    User stories for both personas covered transaction visibility, spending limits, real-time notifications and financial education, forming the backlog.